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Here is another great talk by Chris Hecker on Structure vs Style. It’s an exploration of a pattern in problem solving, particularly for “hard interactive problems” common in games and other interactive systems, of separating structure and style. The primary example used to convey this decomposition is the texture mapped triangle. He goes on to suggest that AI is likely to have a decomposition based on this structure/style paradigm, and that this means we may someday have a “Photoshop of AI.”

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